Educators

Educator Product

THE ELECTRIC MOTORS CATALYST ™

Help your students build 21st century skills with the Electric Motors Catalyst. It’s a box filled with parts, like a kit. But it comes with challenges (not instructions) to help kids learn problem-solving skills, and all the pieces and components are thoughtfully selected and designed to enable unlimited projects and discoveries related to principles in science, technology, engineering, art and math (STEM).

Electric Motors Catalyst Box

AGES 8+

Geared for kids 8-13, but we’ve successfully Tinkered with kids from ages 5 to 75.

10 CHALLENGES

Geared for kids 8-13, but we’ve successfully Tinkered with kids from ages 5 to 75.

30-60 MIN CHALLENGE

Each challenge takes about one class period, though each child moves at his/her own pace.

INSIDE THE BOX

You don’t need a computer, a phone, or to know how to program. No special skills required. Everything you need is inside the box, kids will be instantly into a direct, hands-on creative mode.

Electric Motors Catalyst Box
The Electric Motors Catalyst in Classrooms
Tinkering Labs

PRODUCT OPTIONS AND PRICING

Catalyst 10-Pack

Electric Motors Catalyst

  • Makes it easy for parents and teachers to provide kids with super-fun open-ended learning and Tinkering
  • No training, equipment, or Tinkering experience required. Everything you need is in the box!
Catalyst 10-Pack

Catalyst 10-Pack

  • 10 full individually packaged Catalysts
  • Great for gifts, classrooms, maker spaces, camps and after-school programs

WHAT’S IN THE CLASS PACK?

For those of you who are familiar with our original Electric Motors Catalyst kit, you can think of the Class Pack as a set of 15 of the original kits supplemented with a collection of powerful teacher’s aids and packaged for maximum classroom efficiency and effectiveness. The Class Pack includes:

Components

For Students:

  • checkEverything needed for 30 students to participate in hands-on projects simultaneously, working in teams of two
  • check15 decks of Challenge Cards, with 10 Challenges in each deck
  • check15 decks of Tip Cards, providing tips and tricks to help students get started quickly
Components Components Components
FOR TEACHERS:
01
A 128-Page Curriculum Guide that provides 4 NGSS Curriculum Units with 29 lessons. Each unit includes:
  • Next Generation Science Standards
  • Performance Expectations
  • Disciplinary Core Ideas
  • Crosscutting Concepts
  • Lessons giving students opportunities to wonder, test, invent, and play while learning important physical science concepts
  • Activities for classroom engagement
  • Phenomena for students to ponder
  • Prompts for observations, discussion, and analysis
  • Formative assessments
Curriculum Guide
02
A 64-Page Challenge Guide with detailed information for the 10 Challenges in the Challenge Card deck and an additional 5 “Getting Started” Challenges. These Challenges are referenced by the Curriculum Guide and can also be used independently. The guide provides the following for each Challenge:
  • Disciplinary Core Ideas
  • Relevant NGSS Standards
  • Visual list of required materials
  • Step-by-Step instructions with images
  • Teacher Tips
  • Discussion Starters
Challenge Guide
03
A Beautiful Wooden Cabinet with 10 drawers that neatly store all of the tinkering components. The cabinet comes with optional wheels that can be installed to make it easy to move from room to room and convenient carrying handles. Instructions printed on the drawers and inside the drawers ensure that every part will always return to the right spot after exuberant tinkering sessions.
Wooden Cabinet
04
A Teacher’s Box containing the guides, a Quick Start sheet, and a selection of spare parts to make sure you’re always ready.

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