STEM Projects
STEM LEARNING

Explore STEM Projects

Finding meaningful and engaging STEM projects for your students can be challenging and also time-consuming. To help you save prep time, we’ve curated a collection of our favorite activities in the areas of AI, robotics, engineering, circuits, coding, and more. Each one is designed to get students thinking, creating, and testing like real engineers while bringing fun into your classroom or makerspace.

STEM PROJECTS

Hands-On Learning Experiences

Explore engaging STEM activities designed to inspire creativity, problem-solving, and real-world engineering skills.

AI Smart Bridge 01
AI & ROBOTICS

AI Smart Bridge

Make an AI SMART BRIDGE using Strawbees and a micro:bit that sees and reacts to boats approaching. Program the bridge so it turns on the red light for cars and then lets the boat pass before the bridge closes again and finally turns the green lights back on.

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CREATIVE TECHNOLOGY

Moving Book Cover

Bring a BOOK COVER OR STORY SCENE TO LIFE with the Hummingbird Robotics Kit by animating characters and objects using craft materials, servos, LEDs, and code. This project merges art, storytelling, and engineering, turning creative ideas into interactive robotic designs.

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Moving Book Cover 02
Finch Drawing 03
CODING & ROBOTICS

Finch Drawing

Using the marker port, code and DRAW GEOMETRIC SHAPES. Refine the code and explore angles, speed, and distance while practicing precise movement control. This activity strengthens computational thinking and connects math concepts with robotics.

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MECHANICAL ENGINEERING

Tinkering Labs

Invent and engineer a moving machine using motors, switches, wooden parts, and everyday materials with the ELECTRIC MOTORS CATALYST kit from Tinkering Labs. Prototype, test, and redesign to solve open-ended challenges. Turn simple parts into working inventions.

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Tinkering Labs Electric Motors Catalyst 04
AI Facebot 05
AI & COMPUTER VISION

AI Facebot

Make an AI FACEBOT and train a computer vision model to recognize real objects, like a battery or an apple. When the camera detects the chosen object, the micro:bit displays a happy or sad face, showing how AI can sort and respond to what it sees.

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MAKER & CREATIVE TECHNOLOGY

Makey Makey

MAKEY MAKEY is an invention board that lets you turn everyday conductive items—like foil, coins, or even fruit—into touch-activated buttons. Create custom controls for games, music, or art. Works with the Hummingbird robotics kit to trigger lights, motion, or sound.

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Moving Book Cover 06
Interactive Game 07
ENGINEERING & ROBOTICS

Interactive Game

Design and build a MINI-GOLF OBSTACLE or interactive game using the Hummingbird Robotics Kit. Combine craft materials with sensors, servos, and LEDs. This project blends engineering, creativity, and problem-solving as students prototype and test real robotic mechanisms.

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MECHANICAL ENGINEERING

Automated Crane

Design and code an AUTOMATED CRANE using Strawbees and a micro:bit to lift and move objects. Learn how motors, levers, and mechanical linkages work while practicing engineering design and problem-solving.

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Automated Crane 08
AI with Finch 09
AI & ROBOTICS

AI with Finch

Train an IMAGE OR AUDIO RECOGNITION MODEL, then program the Finch Robot to react to what the camera sees or what the microphone detects. This activity shows how AI and robotics work together, using real data to drive physical actions.

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ENGINEERING & PHYSICS

Catapult Project

Make a MOTORIZED CATAPULT using the Hummingbird Robotics Kit, experimenting with how motion, force, and angle affect a projectile. By coding a servo-powered launch mechanism and testing different designs, you can explore real engineering principles.

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Catapult Project 10
Robot Mazes 11
CODING & ROBOTICS

Robot Mazes

Design a maze and PROGRAM THE FINCH ROBOT to navigate it using precise movement or sensors. Test, troubleshoot, and explore measurement and angles. This activity builds computational thinking and shows how robots use logic to solve challenges.

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ROBOTICS & ENGINEERING

Rolling Rover

Build and program a ROLLING ROVER using rotation servos and craft materials. Experiment with speed, turning, and optional sensors that detect obstacles or follow paths. This project explores motion, control, and problem-solving through robotics.

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Rolling Rover 12
Bristlebots 13
CIRCUITS & ROBOTICS

Bristlebots

Make a BRISTLEBOT ROBOT using a toothbrush, a coin-cell battery, and a vibration motor. Watch it wobble, race, and change direction based on balance and weight placement. This project teaches circuits, motion, and problem-solving through experimentation.

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ROBOTICS & COMPETITION

Battle Bots

Program your Finch Robot for battle and go head-to-head in a BATTLEBOTS-STYLE SHOWDOWN. Winning comes from a mix of programming skill and strategy, as you tweak speed, movement, and tactics through each match.

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Battle Bots 14
Pinball Game 15
PHYSICS & ENGINEERING

Pinball Game

Explore physics concepts like force and angles by building a PINBALL GAME. Design flippers and bumpers using servos, sensors, and code to control interactions. Discover how engineering and physics work together to create a fast-moving game.

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CODING & ROBOTICS

Robot Jousting

Program the FINCH 2.0 ROBOT to “joust” by knocking a ping-pong ball off a target. Engineer a custom “lance” and experiment with speed, direction, and control to improve accuracy. This challenge is great for problem-solving and iterative testing.

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Robot Jousting 16
DC Motor Mini-Car 17
MECHANICAL ENGINEERING

DC Motor Mini-Car

Build a MINI ELECTRIC CAR using a DC motor, gears, wheels, and simple craft materials. Learn how gears and motors convert electrical energy into motion as you experiment with speed, balance, and battery power. Explore basic circuits and real-world mechanics.

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BIOMECHANICS & ROBOTICS

Robotic Hand

CREATE A ROBOTIC HAND using craft materials and the Hummingbird Robotics Kit. Program servos to pull each “tendon,” making the hand move like real muscles. This project blends engineering and biology, helping teach motion through a working robotic model.

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Robotic Hand 18
Robot Bowling 19
CODING & ROBOTICS

Robot Bowling

Go ROBOT BOWLING by programming the Finch Robot to act as a bowling ball, by adjusting speed, direction, and alignment to knock down a set of pins. Through testing and refining the code, students learn programming and problem-solving skills.

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CIRCUITS & ELECTRONICS

Circuit Tiles

Create reusable CIRCUIT TILES to explore switches, LEDs, motors, and battery connections on a board. Snap together different tiles to build working circuits and experiment with how electricity flows. This project teaches circuit design through hands-on building and remixable parts.

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Circuit Tiles 20
Animatronic Anatomy 21
BIOMECHANICS & ROBOTICS

Animatronic Anatomy

Create ANIMATRONIC ANATOMY with the Hummingbird Robotics Kit by building and programming a moving model of an arm, leg, or body part. Use servos and sensors to mimic muscles and joints, making it easier to visualize how the body moves.

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HYDRAULICS & ENGINEERING

Simple Hydraulics

Build a CARDBOARD ROBOTIC ARM powered by plastic syringes to learn how hydraulics work. Push and pull the syringes to move each joint and explore how fluid pressure creates motion. This project teaches force, control, and real-world hydraulic principles without electronics.

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Simple Hydraulics 22
Mechanisms 23
MECHANICAL ENGINEERING

Mechanisms

Learn how to BUILD SIMPLE MECHANISMS like linkages, cams, cranks, levers and more. Everyday craft materials can become working robotic components powered by servos and motors. It’s a perfect resource for adding motion to any STEM project.

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CODING & ROBOTICS

Line Tracking

Program the Finch Robot to follow a path using its LINE-TRACKING SENSOR. Learn how sensors collect data and how robots make decisions from it. This activity builds debugging skills and shows how autonomous systems navigate the world.

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Line Tracking 24
Strawbeest 25
MECHANICAL ENGINEERING

Strawbeest

Inspired by artist Theo Jansen’s Strandbeest—wind-powered walking sculptures—BUILD YOUR OWN “STRAWBEEST” using Strawbees and the Hummingbird Robotics Kit. Use servos to power the legs and explore how linkages create a walking motion.

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PYTHON & COMPUTER SCIENCE

Python Lessons

Explore 16 PYTHON CODING LESSONS that teach how to control the Finch Robot using text-based programming and its built-in sensors. From movement and line tracking to drawing, sounds, and data-driven decisions, these activities build core computer science skills.

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Python Lessons 26